Getting the length of a module in time

first post: sawyem wrote: I'm looking for a way to iterate across a large collection of ProTr...

latest post: Mdwf wrote: Hi, Shapmod can't do this because music is played in real time and ...

Compliments!

first post: jpmikkers wrote: This is very cool. I never thought I would see this running in C#, ...

latest post: Mdwf wrote: I must admit that I am impressed to have a post of the famous Jean-...

volume

first post: flossy wrote: Hi. I got a bit of a weird question.. Ive tried exporting some mod...

Unity / Mono

first post: knanshon wrote: Hi I'm very interested in exploring the possibility of getting a w...

latest post: Mdwf wrote: Hi ! Good job to do this with Unity. I don't know the .NET framewo...

Sharpmod on WP7?

first post: dace1978 wrote: Hi, I'm a big fan of tracker/module music and I was wondering how ...

latest post: dace1978 wrote: Thanx for such a quick abswer, I tried the WOMP, It's awesome :D Ke...

I believe there is an error at row 2076, 2077 in Player.cs

first post: zmurf wrote: in Player.cs at row 2076 and 2077. is: if (a.Period > 8000) ...

latest post: zmurf wrote: No problem. Always happy to help. :)

XAudio2 support for Metro/WinRT

first post: ray440 wrote: How about it?

latest post: ray440 wrote: In metro the Xaudio2 stuff requires C++ code--so that may not be an...

XNA release including Xbox?

first post: Geexpowered wrote: Hi ThereFirst, thank a lot for my mod revival :) I used to be an am...

latest post: Mdwf wrote: Ther is no XNA release at this moment. The XNA version is only avai...

how to know where did sharpmod stuck ?

first post: alexek wrote: 1.i play my S3M and it plays loop from 1 to 83. i tested it 2 times...

latest post: alexek wrote: mp_sngpos works not clear.it seems to be some buffer data remains.

sharpmod eats memory like an angry animal = 192 kb per sec :)

first post: alexek wrote: hmm) sharpmod really angry)it eats 192-196 kb per second. its not g...

latest post: mdwf wrote: Fixed ! avaiable in the SVN :)